Design director Jens Andersson revealed the combat in MachineGames’ upcoming first-person licensed fare, Indiana Jones and the Great Circle, has “intentionally chaotic” melee combat.
Speaking with Game Rant, Andersson explained that Indy wasn’t one to immediately go for his gun, so MachineGames wanted to replicate that feeling within the game. Meanwhile, while he’s a brawler, he isn’t a trained brawler, meaning the game will encourage players use whatever is around at the time.
“Indy never uses his gun as a first or even second option, and we wanted that to carry across to the player. He is a brawler, but not a trained one, so the melee combat in this game is therefore intentionally chaotic, where you need to pick up and use whatever is available around you.”
The iconic whip is present, but so will a slew of items that can be picked up and used during combat, with some being more conventionally weapon-like, such as pipes, while others are a bit more wonky like fly swatters.
Beyond that, we’ve got confirmation that Indy will only scare off dogs, the game will run at 60 FPS, and it will contain three hours of cinematics. Oh yeah, and we learned Todd Howard didn’t want Troy Baker in the leading role.
Indiana Jones and the Great Circle releases to PC and Xbox Series X|S on December 9, with a PS5 release slated next year.